![command and conquer generals 2 vn-zoom command and conquer generals 2 vn-zoom](https://dataswamp.org/~solene/static/vnstat-dashboard.png)
- #COMMAND AND CONQUER GENERALS 2 VN ZOOM PATCH#
- #COMMAND AND CONQUER GENERALS 2 VN ZOOM UPGRADE#
- #COMMAND AND CONQUER GENERALS 2 VN ZOOM PC#
- #COMMAND AND CONQUER GENERALS 2 VN ZOOM SERIES#
Besides their cheap and efficient Battlemaster tank and their infantry burning dragon tank, the Chinese can also build a huge hulking tank called the Overlord that features 2 main turrets, and can be outfitted with a gatling cannon, a bunker for troops to shoot out of, or a propaganda spewing speaker tower that increases the attacking speed of allied troops in the vicinity. The Chinese are the war mongers of C&C Generals, with their devastating nuclear weapons, cheap tanks that can easily swarm enemies, and napalm that burns enemy infantry to ashes. The USA strikes a middle ground between the hardheaded approach of the Chinese and the shadowy wiles of the GLA in C&CG. Its controller can guide the path of this laser around the battlefield, sweeping it across tank columns or structures. The USA's superweapon is a particle beam cannon that fires a persistent, concentrated beam of energy. Another standout feature of the USA is their ground vehicles ability to create drones that can do helpful things like adding an extra machine gun or missile, or even allow the vehicle to automatically repair itself. The USA can easily dominate the air, because of their many unique aerial options that include stealth fighters, F22 raptors, Comanche choppers, and supersonic bombers. Their resource gatherers are Chinook helicopters that can also airlift troops to distant locations. The USA is the most technologically advanced of the three factions, but its units are also the most expensive as the result. The new UI is in service of the unit-centric control scheme, where the current selection determines the contents of the command bar, whereas the traditional Command & Conquer sidebar always displayed the player's build options, regardless of selection. The iconic sidebar is replaced with a more traditional UIĬommand & Conquer General's UI is dramatically different to previous games in the series, with the iconic sidebar being replaced with a more traditional command bar.
#COMMAND AND CONQUER GENERALS 2 VN ZOOM UPGRADE#
Before starting a game, the player can choose a "General", who confers unique bonuses, abilities, units and a distinct upgrade tree. There are three playable factions, each with dramatically different play-styles.
#COMMAND AND CONQUER GENERALS 2 VN ZOOM SERIES#
It is the first strategy game in the series to use a 3D engine, and as such allows the player the rotate and zoom the camera at will. GameplayĪs the first Command & Conquer game not developed by Westwood Studios, Generals introduces a number of dramatic gameplay changes to the franchise. Some Westwood veterans moved to LA to work on Generals, while others left EA entirely to form Petroglyph Games.Ĭommand & Conquer: Generals is the first 3D strategy game in the series and was built using the SAGE engine, which was developed internally by Westwood Studios for Command & Conquer: Renegade and Emperor: Battle for Dune. Development Generals is the first core entry in the series to use a 3D engineĪfter series creators Westwood Studios closed in 2003, development of the Command & Conquer series shifted to EA Los Angeles. Set in an entirely new universe to the original Command & Conquer and Command & Conquer: Red Alert games, Generals takes place in the near future where the United States, China and a multinational terrorist organization known as the Global Liberation Army (GLA) vie for world domination.
#COMMAND AND CONQUER GENERALS 2 VN ZOOM PC#
It was originally released for PC in February 2003 with a Mac port, developed by Aspyr Media and published by MacSoft, following in April 2004. PS: The original post is 4 months old at the time I'm writing this but there might be people with the same problem so I'll leave it here.Command and Conquer: Generals is a real-time strategy game developed by EA Los Angeles and published by EA. I don't know which version you have or if it makes any difference, but if it worked for Zero Hour before it should work with Generals now.
#COMMAND AND CONQUER GENERALS 2 VN ZOOM PATCH#
I tested with The First Decade edition of generals (with the unofficial patch installed). BIG files, edited the "maxcameraheight" parameter from 310.0 to 510.0 and saved on Data\INI.
![command and conquer generals 2 vn-zoom command and conquer generals 2 vn-zoom](https://www.memuplay.com/blog/wp-content/uploads/2016/02/3d2.jpg)
Turns out there are slight differences between the Zero Hour INIZH.BIG and the Generals INI.BIG (which contains the necessary configuration parameters), so trying to use ZH ini on Generals would return an error menssage. At the time (actually yesterday) I didn't found a solution but thought it makes no sense to have to edit all maps individually when Zero Hour, a game that share the same engine and assets, had a much simpler method.
![command and conquer generals 2 vn-zoom command and conquer generals 2 vn-zoom](https://64.media.tumblr.com/d407b3d30c2aed398901705b8f4db912/9049a638b816af06-de/s1280x1920/dd7ebf58ca5659df1e106267a44b10265c869cc8.jpg)
Hi, I've found this post while searching for the same problem on google.